Nintendo was first released in America October 18, 1985. Since then Nintendo has always been one step behind Sony Playstation and Microsoft’s Xbox as the graphics market took off. Nintendo’s closed platform held back marketable game developer’s to release games for their system as well. For decades Nintendo has tried to put out a 3D gaming device starting with the ‘Virtual Boy’ which was released to the market, but did not fair well. Nintendo’s second effort at 3D gaming was the ‘autostereoscopic screen’, which was unreleased. Nintendo is still working on being the first to release a 3D portable gaming system. The name is Nintendo 3DS, that will take user’s by surprise. Nintendo’s name may have faltered this past decade, but the 3DS looks to launch them back on the scene. Release date of this product is February 26th for Japan and will be hitting U.S. mainland in March some time.
Specification on Nintendo’s 3DS
Size (when closed):
Approximately 5.3 inches wide, 2.9 inches long, 0.8 inches tall.
Approximately 8 ounces.
Final design is TBA.
3.53-inch widescreen LCD display, enabling 3D view without the need for special glasses; with 800×240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing).
3.02-inch LCD with 320×240 pixel resolution with a touch screen.
One inner camera and two outer cameras with 640×480 (0.3 Mega) pixel resolution.
Nintendo 3DS Game Card:
2 GB Max. at launch.
Can communicate in the 2.4 GHz band. Multiple Nintendo 3DS systems can connect via a local wireless connection to let users communicate or enjoy competitive game play. Systems also can connect to LAN access points to access the Internet and allow people to enjoy games with others. Will support IEEE 802.11 with enhanced security (WPA/WPA2). Nintendo 3DS hardware is designed so that even when not in use, it can automatically exchange data with other Nintendo 3DS systems or receive data via the Internet while in sleep mode.
Touch screen, embedded microphone, A/B/X/Y face buttons, + Control Pad, L/R buttons, Start and Select buttons, “Slide Pad” that allows 360-degree analog input, one inner camera, two outer cameras, motion sensor and a gyro sensor.
Other Input Controls:
3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user), Home button to call system function, Wireless switch to turn off wireless communications (even during game play), Power button. The telescoping stylus is approximately 4 inches when fully extended.
A port that accepts both Nintendo 3DS game cards and game cards for the Nintendo DS™ family of systems, an SD memory card slot, an AC adapter connector, a charging cradle terminal and a stereo headphone output jack.
Stereo speakers positioned to the left and right of the top screen.
Lithium ion battery details TBA.
Parental controls similar to the Nintendo DSi system will be included.
Category: Tech News
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Born In Colorado a former Major League Strength and Conditioning Coach for baseball, Sean has always been drawn towards technology. This hobby lead Sean to become a Site Advisor for BBhybrids.net where he helped develop a dedicated team of moderators and help support staff. With his knowledge he Co-Created driphter.com where he too started to build hybrids by manipulating .cod files through java. Looking to change careers Sean is studying to become Cisco Certified (CCNA) and work his way into the world’s growing network.